Graduation date: 2007
Full dynamic control of physically simulated characters is the holy grail of video
games and other interactive applications. Recent advances in the field have
presented controllers that can handle the balance and fall response after a
collision. This thesis addresses the development of a controller that handles the
response before a collision-—reflexive posturing that protects the character from
impact. To solve this problem we present a technique that uses genetic algorithms
to optimize a pose controller based on analysis from a pain measurement system.
Applying our technique we develop collision preparatory controllers that defend a
virtual character in several different styles from a variety of threats.