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Los microciberjuegos y el aprendizaje de las Ciencias Sociales: el mundo java [ The microcybergames and the learning of the Social Sciences: The java world ]

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dc.creator Raña, Juan Carlos
dc.date 2003
dc.date.accessioned 2013-05-30T11:22:04Z
dc.date.available 2013-05-30T11:22:04Z
dc.date.issued 2013-05-30
dc.identifier http://www.uv.es/RELIEVE/v9n2/RELIEVEv9n2_6.htm
dc.identifier http://www.doaj.org/doaj?func=openurl&genre=article&issn=11344032&date=2003&volume=9&issue=3&spage=
dc.identifier.uri http://koha.mediu.edu.my:8181/jspui/handle/123456789/4547
dc.description The possibilities and didactic limitations of the computer games stand out. The utility of themicrocybergames in the educative surrounings of Internet is put of relief. In Java, the designs of themicrocybergames are studied, emphasizing the advantages of predesigned applet over the ones generated by some author created tools. A selection of flexible and gratuitous applet with possible didactic use is made. Examples of applications of these applets in proper contents of Social Sciences in the no university curricula are incorporated
dc.publisher The Department of Methods of Research and Diagnostic in Educ
dc.source Revista ELectrónica de Investigación y EValuación Educativa
dc.subject Java
dc.subject Internet
dc.subject microcybergames
dc.subject Applet
dc.subject Social Sciences
dc.subject Educational Games
dc.subject Computer Games
dc.subject Learning Activities.
dc.title Los microciberjuegos y el aprendizaje de las Ciencias Sociales: el mundo java [ The microcybergames and the learning of the Social Sciences: The java world ]


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