DSpace Repository

What things know: exhibiting animism as artefact-based design research

Show simple item record

dc.creator Tonkinwise, Cameron
dc.creator Lorber-Kasunic, Jacqueline
dc.date 2006
dc.date.accessioned 2013-05-30T00:10:49Z
dc.date.available 2013-05-30T00:10:49Z
dc.date.issued 2013-05-30
dc.identifier http://sitem.herts.ac.uk/artdes_research/papers/wpades/vol4/ctfull.html
dc.identifier http://www.doaj.org/doaj?func=openurl&genre=article&issn=14664917&date=2006&volume=4&issue=&spage=
dc.identifier.uri http://koha.mediu.edu.my:8181/jspui/handle/123456789/3008
dc.description This paper develops a way of evaluating designed artifacts as research. It focuses deliberately on design, on the generation of new knowledge that can happen when making things for use. It works with an account of the making process proposed by the literary philosopher, Elaine Scarry, as clarified by the sociologist of technology, Bruno Latour. Scarry argues that there is an animism at the heart of making and in the background of all use of artefacts. To this extent, artefacts are judged, in everyday use as well as the professional design process, by how deep and wide and active their knowledge of human needs and desires is. This paper suggests that given that this animism is inherent to the process and outcomes of design, artefacts can also be judged by whether they promote new knowledge about human needs and desires, though such judgments can only be made on the basis of carefully staged use experiences of the designs.
dc.publisher University of Hertfordshire
dc.source Working papers in Art & Design
dc.title What things know: exhibiting animism as artefact-based design research


Files in this item

Files Size Format View

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Advanced Search

Browse

My Account