Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/7204
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dc.creatorBuelthoff, Heinrich H.-
dc.creatorEdelman, Shimon Y.-
dc.creatorTarr, Michael J.-
dc.date2004-10-20T20:49:45Z-
dc.date2004-10-20T20:49:45Z-
dc.date1994-04-01-
dc.date.accessioned2013-10-09T02:48:33Z-
dc.date.available2013-10-09T02:48:33Z-
dc.date.issued2013-10-09-
dc.identifierAIM-1479-
dc.identifierCBCL-096-
dc.identifierhttp://hdl.handle.net/1721.1/7204-
dc.identifier.urihttp://koha.mediu.edu.my:8181/xmlui/handle/1721-
dc.descriptionWe discuss a variety of object recognition experiments in which human subjects were presented with realistically rendered images of computer-generated three-dimensional objects, with tight control over stimulus shape, surface properties, illumination, and viewpoint, as well as subjects' prior exposure to the stimulus objects. In all experiments recognition performance was: (1) consistently viewpoint dependent; (2) only partially aided by binocular stereo and other depth information, (3) specific to viewpoints that were familiar; (4) systematically disrupted by rotation in depth more than by deforming the two-dimensional images of the stimuli. These results are consistent with recently advanced computational theories of recognition based on view interpolation.-
dc.format19 p.-
dc.format509767 bytes-
dc.format1124249 bytes-
dc.formatapplication/octet-stream-
dc.formatapplication/pdf-
dc.languageen_US-
dc.relationAIM-1479-
dc.relationCBCL-096-
dc.subjectobject recognition-
dc.subjectimage-based recognition-
dc.subjectobjectsrepresentation-
dc.subjectfeature recognition-
dc.subjectmemory-based models-
dc.subjecthumanspsychophysics-
dc.titleHow are Three-Deminsional Objects Represented in the Brain?-
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