Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/6704
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dc.creatorFreeman, William T.-
dc.creatorTorralba, Antonio-
dc.date2004-10-08T20:38:34Z-
dc.date2004-10-08T20:38:34Z-
dc.date2002-09-01-
dc.date.accessioned2013-10-09T02:46:30Z-
dc.date.available2013-10-09T02:46:30Z-
dc.date.issued2013-10-09-
dc.identifierAIM-2002-016-
dc.identifierhttp://hdl.handle.net/1721.1/6704-
dc.identifier.urihttp://koha.mediu.edu.my:8181/xmlui/handle/1721-
dc.descriptionThe goal of low-level vision is to estimate an underlying scene, given an observed image. Real-world scenes (e.g., albedos or shapes) can be very complex, conventionally requiring high dimensional representations which are hard to estimate and store. We propose a low-dimensional representation, called a scene recipe, that relies on the image itself to describe the complex scene configurations. Shape recipes are an example: these are the regression coefficients that predict the bandpassed shape from bandpassed image data. We describe the benefits of this representation, and show two uses illustrating their properties: (1) we improve stereo shape estimates by learning shape recipes at low resolution and applying them at full resolution; (2) Shape recipes implicitly contain information about lighting and materials and we use them for material segmentation.-
dc.format12 p.-
dc.format2606902 bytes-
dc.format1497926 bytes-
dc.formatapplication/postscript-
dc.formatapplication/pdf-
dc.languageen_US-
dc.relationAIM-2002-016-
dc.subjectAI-
dc.subjectscene representation-
dc.subjectshape-
dc.subjectstereo-
dc.subjectshape recipes-
dc.titleShape Recipes: Scene Representations that Refer to the Image-
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