Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/5627
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dc.creatorRichards, Whitman-
dc.creatorHoffman, Donald D.-
dc.date2004-10-01T20:17:27Z-
dc.date2004-10-01T20:17:27Z-
dc.date1984-05-01-
dc.date.accessioned2013-10-09T02:40:27Z-
dc.date.available2013-10-09T02:40:27Z-
dc.date.issued2013-10-09-
dc.identifierAIM-769-
dc.identifierhttp://hdl.handle.net/1721.1/5627-
dc.identifier.urihttp://koha.mediu.edu.my:8181/xmlui/handle/1721-
dc.descriptionCodons are simple primitives for describing plane curves. They thus are primarily image-based descriptors. Yet they have the power to capture important information about the 3-D world, such as making part boundaries explicit. The codon description is highly redundant (useful for error-correction). This redundancy can be viewed as a constraint on the number of possible codon strings. For smooth closed strings that represent the bounding contour (silhouette) of many smooth 3D objects, the constraints are so strong that sequences containing 6 elements yield only 33 generic shapes as compared with a possible number of 15, 625 combinations.-
dc.format24 p.-
dc.format3658738 bytes-
dc.format2856431 bytes-
dc.formatapplication/postscript-
dc.formatapplication/pdf-
dc.languageen_US-
dc.relationAIM-769-
dc.subjectvision-
dc.subjectrecognition-
dc.subjecttransversality-
dc.subjectvisual representation-
dc.subjectsobject perception-
dc.subjectfigure-ground-
dc.titleCodon Constraints on Closed 2D Shapes-
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