Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/5609
Title: Prism Trees: An Efficient Representation for Manipulating and Displaying Polyhedra with Many Faces
Keywords: computer graphics
hierarchical structures
set operations betweenssolids
geometric modelling
ray casting display.
Issue Date: 9-Oct-2013
Description: Computing surface and/or object intersections is a cornerstone of many algorithms in Geometric Modeling and Computer Graphics, for example Set Operations between solids, or surface Ray Casting display. We present an object centered, information preserving, hierarchical representation for polyhedra called Prism Tree. We use the representation to decompose the intersection algorithms into two steps: the localization of intersections, and their processing. When dealing with polyhedra with many faces (typically more than one thousand), the first step is by far the most expensive. The Prism Tree structure is used to compute efficiently this localization step. A preliminary implementation of the Set Operations and Ray casting algorithms has been constructed.
URI: http://koha.mediu.edu.my:8181/xmlui/handle/1721
Other Identifiers: AIM-838
http://hdl.handle.net/1721.1/5609
Appears in Collections:MIT Items

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