Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/1568
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dc.creatorMcAdams, David-
dc.date2002-08-09T19:08:05Z-
dc.date2002-08-09T19:08:05Z-
dc.date2002-08-09T19:08:20Z-
dc.date.accessioned2013-05-31T18:32:04Z-
dc.date.available2013-05-31T18:32:04Z-
dc.date.issued2013-06-01-
dc.identifierhttp://hdl.handle.net/1721.1/1568-
dc.identifier.urihttp://koha.mediu.edu.my:8181/jspui/handle/1721-
dc.descriptionAn isotone pure strategy equilibrium exists in any game of incomplete information in which (1) each player i's action set is a finite sublattice of multi-dimensional Euclidean space, (2) types are multidimensional and atomless, and each player's interim expected payoff function satisfies two "non-primitive conditions" whenever others adopt isotone pure strategies: (3) single-crossing in own action and type and (4) quasisupermodularity in own action. Similarly, given that (134) and (2') types are multi-dimensional (with atoms) an isotone mixed strategy equilibrium exists. Conditions (34) are satisfied in supermodular and log-supermodular games given affiliated types, and in games with independent types in which each player's ex post payoff satisfies (a) supermodularity in own action and (b) non-decreasing differences in own action and type. These results also extend to games with a continuum action space when each player's ex post payoff is also continuous in his and others' actions.-
dc.format347053 bytes-
dc.formatapplication/pdf-
dc.languageen_US-
dc.relationMIT Sloan School of Management Working Paper;4248-02-
dc.subjectEquilibrium-
dc.subjectIsotone-
dc.titleIsotone Equilibrium in Games of Incomplete Information-
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